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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
789
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Posted - 2013.07.25 18:46:00 -
[1] - Quote
I have both Advanced Amarr Assault dropsuit and Advanced Amarr Commando dropsuit, and I by far use the assault more.
Given the lack of mod slots on the commando, I don't even have armor plates on it while I do on my assault suit, yet the assault suit still feels a lot faster. The Commando's shield recharge rate is 10, which is downright awful. The hit box is smaller on an assault. The Amarr Assault's racial bonus is actually worth something. Grenades are useful.
There's a lot of reasons. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
789
|
Posted - 2013.07.25 18:48:00 -
[2] - Quote
broonfondle majikthies wrote:Aisha Ctarl wrote:I use Amarr Assault because I was chosen by Empress Jamyl to be a soldier of God and spread our faith to those blinded by their secular views and mindsets. I chose Minmatar so our clan could throw of the shackles of servitude and rise up against our hated oppressors who only seek to profit of the sweat of our labour We never hated you, we loved you so much that we wanted to show you the Truth and embrace you in our society. Had you not rebelled, eventually you would of joined our society as equals like the Ni-Kunni and every other race we came across. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
791
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Posted - 2013.07.25 18:52:00 -
[3] - Quote
Django Quik wrote:NIGGSWORM wrote:Django Quik wrote:Saw some interesting analysis on the amarr commando earlier here which lead me to compare it to the amarr assault suit here. Turns out the amarr commando has pretty similar stats to the amarr assault, so I've got to wonder, is anyone playing amarr assault at the moment and if so, why haven't you switched to the commando? commando is slow The commando suit is less than 0.2m/s slower than the amarr assault with no mods. As soon as you slap on extra armor that difference disappears. A commando with no plates cannot jump over railings. An assault with an enhanced armor plate can still jump over railings. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
793
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Posted - 2013.07.25 18:59:00 -
[4] - Quote
Django Quik wrote:Aero Yassavi wrote:I have both Advanced Amarr Assault dropsuit and Advanced Amarr Commando dropsuit, and I by far use the assault more.
Given the lack of mod slots on the commando, I don't even have armor plates on it while I do on my assault suit, yet the assault suit still feels a lot faster. The Commando's shield recharge rate is 10, which is downright awful. The hit box is smaller on an assault. The Amarr Assault's racial bonus is actually worth something. Grenades are useful.
There's a lot of reasons. I can't recall the bonuses off the top of my head and am not on at the moment - it's a heat build up reduction for the assault, right? What's the bonus on the commando? Amarr Assault gets the assault bonus of faster shield regen and heat reduction, both good and it means I can fire 3-4 more shots off my scrambler rifle which is a lot of potential damage.
Amarr Commando gets the commando bonus of +5% light weapon reload speed per level which is nice but the racial bonus is +2% armor and shield module efficiency per level which is pointless considering it gets barely any modules. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
793
|
Posted - 2013.07.25 19:01:00 -
[5] - Quote
Django Quik wrote:Aero Yassavi wrote:A commando with no plates cannot jump over railings. An assault with an enhanced armor plate can still jump over railings. That's very interesting given the negligible speed differences Could you do us a favour and post up your suit stats for the set ups you have on the adv ones please? Yeah I'll try to get online and look at my stats for each suit. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
793
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Posted - 2013.07.25 19:18:00 -
[6] - Quote
Commando A/1-Series Basic Light Damage Modifier Enhanced Reactive Armor Plates Laser Rifle CRD-9 Assault Scrambler Rifle Militia Repair Tool CPU: 159/168 PG: 34/35 Cost: 44,815 ISK
Assault A/1-Series Enhanced Light Damage Modifier Enhanced Light Damage Modifier Enhanced Armor Plates Militia Armor Repairer CRW-04 Scrambler Rifle kLO-1 Scrambler Pistol Militia Locus Grenade Drop Uplink CPU: 251/262 PG: 52/55 Cost: 32,620 ISK
Stats: Commando/Assault Shield: 275/198 Armor: 303/290 Stamina: 150/200 Stamina Recovery Rate: 17/20 Shield Recharge Rate: 10/23 Shield Recharge Delay: 7/6 Shield Depleted Recharge Delay: 10/10 Amor Repair Rate: 1.06/2 Movement Speed: 3.87/4.56 Sprint Speed: 5.42/6.38 Melee Damage: 240/110
Ok so I forgot I have the enhanced reactive plate on my Commando, but even when I was running STD Commando I couldn't jump over railings. The movement and sprint speed difference is pretty substantial and combined that with more stamina and faster stamina recover. There is also a 230% increase in shield recharge rate for the Assault.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
795
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Posted - 2013.07.25 19:57:00 -
[7] - Quote
Django Quik wrote:Aero Yassavi wrote: Stats: Commando/Assault Shield: 275/198 Armor: 303/290 Stamina: 150/200 Stamina Recovery Rate: 17/20 Shield Recharge Rate: 10/23 Shield Recharge Delay: 7/6 Shield Depleted Recharge Delay: 10/10 Amor Repair Rate: 1.06/2 Movement Speed: 3.87/4.56 Sprint Speed: 5.42/6.38 Melee Damage: 240/110
Ok so I forgot I have the enhanced reactive plate on my Commando, but even when I was running STD Commando I couldn't jump over railings. The movement and sprint speed difference is pretty substantial and combined that with more stamina and faster stamina recover. There is also a 230% increase in shield recharge rate for the Assault.
Those are some pretty significant differences - I'd only looked at the STD suits, so I guess that's why I came to the conclusion in the OP. The shield recharge is the most significant in my mind but the speed is also actually quite a big one too, so these are probably the things that should be focused on to bring the commando into a better place. You're getting 90 extra ehp and a light weapon instead of a sidearm but a racial bonus that does basically nothing. I can't see many people thinking those things are worth the sacrifices of the suit even in niche roles. Still, I'd love to one day have the SP spare to make myself a big ol' AV commando with swarms and plasma cannon (if/when that gets buffed). Plus the Assault fit is cheaper. I'll be honest, the main reason I went into Commando was because I wanted a suit to use the laser rifle in while having something I can defend myself with if people get close, but ever since I got the KLO-1 Scrambler Pistol I've been able to defend myself pretty well with a sidearm and have been using the laser rifle on an assault suit mostly instead. I also have a fit that uses it with the swarm launcher which is a nice combo but I only have militia swarms since I'm going full Amarr. I'm sure by the time they release an Amarr AV weapon I'll get some good use out of this suit.
On my alt I fitted two plasma cannons on the commando and the reload speed definitely helped considering it's a one shot weapon, but from what I gathered the plasma cannon needs a suit with more speed to be used effectively.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
796
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Posted - 2013.07.25 20:19:00 -
[8] - Quote
Django Quik wrote: Ah yes, scrambler pistols are my thing and I love them, so I'd never bother using anything else in a combat role. Your LR ScR combo could really work if there was some sort of weapon bonus to them for the suit but I have no ideas what a replacement bonus could possibly be. As far as I can see, it seems the commando is suited to being a medium-long range defensive role but that's a pretty narrow and somewhat unrewarding playstyle.
This is definitely how I see it, especially when you consider the slow shield recharge rate - you just can't put yourself in a position where you're constantly leading an assault since you'd spend so much time waiting for your shields to go back up. I've tried it with various militia weapons, shotguns are pointless because you're not fast enough to use them effectively and doing something like an Scrambler Rifle / Assault Rifle combo to wipe out shields then switch for armor is silly since the time it takes to switch your weapon and readjust your aim you could of done a lot more damage. Some people said dual assault rifles to cut on the reload time, but you already get the bonus for reloading which is really nice and how often are you going to need to spray 120 bullets non-stop? I may have chosen Laser Rifle / Assault Scrambler Rifle because I want to go full Amarr, but it really is a great choice for mid/long range defense.
As far as a better racial bonus goes, it has to be something that plays off the strengths of the suit. Something like +5% ammo capacity per level or even +5% light weapon clip size per level. Maybe even +5% rate of fire per level. It is Amarr so I wouldn't mind double dipping in the 5% heat build up reduction per level. |
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